Tutorial_2



This is my character in the Unity game project! With my walking, idle and boogie animations I made. It uses animation states to switch between the animations by using parameters like if the character is moving (to move), nothing (idle) and if I press (Space) to boogie!

I learnt quite a bit about using animation states, compared to before of me having knowledge but no usage which was cool. By using parameters I could set values like numbers, true or false (I used for walking) and triggers (I used for boogie-ing). I didn't get a handle of blending (which allows smooth transition between animations rather than switching) but It wasn't required here.

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